Thursday, January 28, 2010

The Big Surprise That Wasn't

Well, I'm flying through my latest testing of TMGS, and I’m reasonably pleased with the number of notes I'm taking of things to correct. There's virtually nothing left that would constitute a real bug, and I'm still well below 100 comments while being a ways into Act III. Nearly every note I've taken can be handled quickly.

My two beta testers, however, both came up with a rather nasty bug. Specifically, two small interior maps in Act III cause the game to crash in some instances. After examining the error logs, it appears that the problem isn't with the module or even with NWN2, but rather with the NWN2 call to the MicrosoftVisual Studio 2005 runtime DLL, probably during a screen draw. I'll need to hunt down exactly what the issue is, as the fact that both of my beta testers ran into the same problem is probably a sign that I'm in for a lot of grief when it's released to the general public. Funny enough, neither I nor Alazander had this issue, so it’s not universal, but there’s definitely some hardware or software configuration that doesn’t like those two maps.

Note that if anyone out there is a wiz at external API invocations and thinks they can help me track down the exact issue, I'd appreciate it. I've got both error logs.

Once I track that down, I should have a very polished version. However, I'll have plenty of time to continue testing because in what was the worst-kept big surprise of all time, I recently agreed to collaborate with StrangeCat Productions on custom music for TMGS. The process was initiated early last week, but I'm already excited about the results. I've posted a small snippet of Verona's theme (the love interest for male PCs) below.

Also, I managed to find enough pictures of a similar style on the net to make start and ending movies viable. I’ll be sure to post the start movie as soon as the music for it is ready.

So these two developments mean that the final production will have the far more professional feel I was originally hoping for. Things are looking up!

Tuesday, January 19, 2010

Alaska is Cold in January!

The title may seem obvious, but first-hand experience is an eye-opener regardless. I have just returned from my (hopefully) last business trip to Alaska for a while, but this one just had to come in January. I will say that -35 degrees F (-37 degrees C) with no wind feels a LOT warmer than even -5 degrees F (-20 degrees C) with a 5 mph wind!

Then there was this poor bastard. It wasn't the worst I saw, but it was the worst I saw when I had a camera handy. I can't believe people actually agree to live like this full time, but I guess the world needs all kinds. On Saturday, I woke up to -25 degrees F in Fairbanks, AK, and ended up in 75 degrees F in Melbourne, FL. That means I actually made up 100 degrees in a day. Crazy.

Maimed God's Saga
One of the benefits of my week in Alaska was that I returned with renewed fire to wrap up TMGS. I just received the detailed feedback from my first beta tester, and there are several small issues to handle. However, his wrap-up comment was as follows:

Can I also note I think is is a much stronger piece of work than the SG series despite the character restriction. By the end I was thoroughly enjoying playing the priest character!


I'm currently waiting for the feedback from my second tester, but he seems to be near the end.

In other TMGS news, I have an exciting announcement coming up, but I want to get a little further in before I reveal exactly what. If it all works out, it's going to be cool.

Wednesday, January 6, 2010

Preliminary Maimed God Business

The World of TMGS
Juan's question in my last post leads me to remind people what the map of the Maimed God's Saga Campaign looks like. As he remembered, the world map was indeed made using the Civilization III toolset, as I revealed in this post. The overall map has not changed since then.

The campaign starts in the center of the map at the village of Riverford, then moves to Navatranaasu, and then moves to the area around Waterdeep. To be clear, the map has a colorized insert of the area around Navatranaasu.

Character Creation Guide
The starting level for TMGS is 6. Enough XP will be given at the beginning of the module to bring the character to the player's choice of between levels 5 (for those who like a challenge) and 7 (for those who like it easy). However, I know there are some who like to take a character all the way from the beginning, which means you'll need to find a suitable adventure for levels 1-5. For those who are ready to start getting their character ready now, I've uploaded the character creation guide here.

Thursday, December 31, 2009

Happy 2010!

Happy New Years, everyone. May 2010 be as good as 2009 if this year was good for you or better if it wasn't.

I also get to mark another year gone without TMGS seeing the light of day. The good news is that it's now close and getting closer all the time. The major bugs are all out and I don't imagine I'll need to add any more content. I like the way it plays, my alpha feedback was generally good, and I've already finished the adjustments to account for the few significant suggestions for improvement I received. I'm now to the point where I can say it will be released as soon as I am confident in its level of polish.

That's where the beta-testing comes in. Yesterday, I got the campaign to my lone beta-tester. Yup, that's all I've got for now, so most of the beta will be me, and I've simply got to take a short break before I play through it all again.

In the interim, I've been playing through SoZ again... oh, and watching football and eating, etc. And then I've received my copy of Tudors Season 3. Gotta get through that!

Tuesday, December 15, 2009

Schadenfreude

Well, all my changes from Alazander's comments are incorporated and I'm well into my next play-through. In fact, I just started Act III, which means I should be finished in a day or two. Right now I am at 124 comments, and that will almost certainly reach 160 or so by the end. Granted, most of these are very minor things like dialog formatting and very few at this point are genuine bugs.

However, it's disheartening that not a play-through goes by in which I don't find 100+ items to fix. I don't want to release a non-polished module, and I don't think I can feel really comfortable with a final release until a play-through only finds about 10 to 15 items, all of them minor.

Nevertheless, I'm not going to let this stop my beta phase from proceeding. Once I correct the comments from this round of testing, it's on to the beta. I still have room for other beta-testers, by the way, if anyone is interested. (And it would still be appreciated.)

So switching gears, what does the title of this post refer to? Another question will yield the answer, and that question is why is this man-boy crying?


Well, it probably has something to do with that top line and the fact that 13 < 32. Actually, in mathematical terms, 13 << 32. Any sports fan in the US who has not been in a cave these last couple weeks knows one thing: that Tiger Woods has ruined his image. But if they know two things, then it’s that the so-called best college football team in the country got DEE-STROYED a couple weekends ago, leading to the copious quantities of tears that emanated from the face of the tough guy above.

And I have to admit, I soak it up. Why? I hate that team, and I'm not fond of the goofball who leads them. That would be Tim Tebow, who the media obsesses over almost as much as they do/did Tiger. I blogged about Time Tebow before, for those with a good memory. If I'd been there, I'd have licked the tears off his face because to me that's the nectar of the gods.

Thankfully, the Alabama Crimson Tide saved my favorite sport for me. I was really starting to hate football...

Tuesday, December 1, 2009

I'm Back

So updates have been scarce recently. Lot's of reasons for that, but my time-table for testing TMGS is still on track. I'm working through a couple remaining issues from one of Luke's comments that required some reorganizing of a few dialogs, but progress is steady, if slow. I do think the end result will be better.

Caribbean Cruise
So my wife and I went on our first ocean-going cruise this past week. There was some good and some bad to it. Overall, I wasn't real thrilled with the lack of flexibility and the comparatively small amount of time in the countries we visited, but having the hotel essentially move with you is nice. We spent a couple days in Mexico, one in Belize, and one in Guatemala - very different from our other trips. We got to see a few Mayan ruins and zipline through some rain forests. Pictures included.

Our next trip is shaping up, and we're pretty much 100% set on spending a week on our own driving through Ireland. Should be fun with that whole left-side-of-the-road thing. Be scared, ye Irishmen and women.

So as we're going to be free-form and the itinerary is currently wide open, I'll put it out for the faithful readers who are either Irish nationals or familiar with the country. Is there anything that is considered a "must-see" in the country? This could be either a city or a specific site. Hopefully, we'll find some really great things that aren't necessarily in the guide books. We'll obviously fly in and out of Dublin, but anything else is open.

Cleopatra and Antony
One of my big reads during the cruise was Cleopatra and Antony by Diana Preston. I won't review the book here, but it was one of my selections following my viewing of the second season of Rome. It did a great job of filling in the gaps in the very fast-paced narrative of the final episodes and made several of the scenes make more sense. It also confirmed the number of small details that the TV series included that were absolutely true. (For example, Antony really did challenge Octavian to individual combat after his defeat at Actium.) I'm still going to read a few other books before I settle on my opinion of the depiction of the Egyptian court.

Overall, it was a very easy read for anyone interested in the period. In other words, it was written for the general enthusiast as opposed to a scholar.

Friday, November 13, 2009

The End of NWN2?

So Dragon Age arrived... finally. And it had to come just in time for me to release TMGS. Oh, well. Truth to tell, I'm getting more and more eager to just finish the damned campaign. I'm looking forward to moving on to other projects (non-modding-related), or maybe I'm just in a pessimistic mood today.

The truth is that NWN2 has been in its death throes for maybe a year now, but it's been allowed to linger on because there was no CRPG successor. But with Dragon Age out, the dagger's just been driven through the heart of the NWN franchise. Honestly, it saddens me. NWN was a fantastic community that thrived for five years. NWN2 flashed for half that long... maybe. It could have been so much more and so much better, and I guess I'll never understand why some things went the way they went.

But enough of the vague lamentations. It's not like I can divulge anything more than I have, so complaining about it serves no point. Maybe Dragon Age will revitalize the genre because I don't see much else in the pipeline. That said, let's move into more positive directions.

Alpha Testing
I got feedback from one of my alpha testers over the last couple days, and I'd say it was generally positive. There are a few bugs he noted as well as a few suggestions for improvement. As I agree with nearly all these suggestions, I have some work to do. There's nothing that's going to take an obscene amount of time to implement, but a few of them aren't trivial either. That will serve as my work for the next week.

So who was my alpha tester? Ossian lead designer Luke Scull. Most of his comments are specific and therefore contain too much spoiler information to reveal, but some of his general quotes about the overall campaign follow. Before you think that the whole review was glowing, most of the specific comments regarded things that needed to improve (as one would expect).

"Let me just say that was a fantastic adventure ... it took me a good 18 hours overall. The whole thing was excellently designed and really well written. In fact, the last third contained some of the best writing I've seen in a game in a long while."

"Overall, the game was a really terrific piece of work; probably the best module I've played for NWN2."

I've been working on the project documentation as I've waited for the alpha testers to finish, and I'll be releasing the Character Creation Guide shortly. As a head's up, one issue that did arise is that the start level for the game is going to move to 6 with the ending level being 10.

So the schedule: The next week will be spent implementing improvements. The week after that (Thanksgiving week here in the States), I'll be on vacation and out of the country. When I return, I have 3+ weeks until Christmas vacation. That will be spent target-testing the new material, playing through the entire campaign again, and then implementing fixes from that play-through. By Christmas break, I anticipate releasing the Character Creation Guide to the general public and getting 2-5 beta testers to try out the campaign. I have a couple people in mind already, but if anyone else is interested in joining the beta group and playing TMGS over their Christmas and New Year break, let me know. Note that it won't be all fun and games; I will expect detailed feedback if you join up, and the payment will be sincere gratitude.