Sunday, August 29, 2010

TMGS Version 1.01 Goes Live

The tile says it all. All bugs reported to date have been fixed. I think the game should be darn near bug-free now... so if you haven't played it yet, what are you waiting for?

Saturday, August 21, 2010

Maimed God Gets to 10+ Votes

Four days to get to 10+ votes. That's the first big milestone because it means TMGS should be in the main module list after tomorrow's update. Thanks to all who have played and left feedback/votes.

A few bugs - about 4-5 common ones - have been reported. It's annoying; not the reports, mind you, but the fact that I missed them. But then I'm forced to admit that even five bugs in a 15-hour campaign isn't attrocious. I've already fixed most of them in my home version, but I'm going to wait to get all the weekend feedback before wrapping it up and releasing the update. I'm also figuring out where the most common sticking points are, so that will help me update the hint sheet.

Thanks again to all.

Edit: And now I see TMGS listed on the right of the Vault screen in the Top 15 list, and the one that got booted off the list (i.e. the #15 module as of yesterday that is now gone) is... Mysteries of Westgate. That's a bummer...

Tuesday, August 17, 2010


Wow, it didn't take long for the Vault guys to get it all put together. The Maimed God's Saga is released. Download it here!


Last night, I submitted all files to the Vault - 1 day earlier than planned - so it's now out of my hands. I'm thinking two or three days until it shows up on the download list.

Thursday, August 12, 2010

Estimate: Day R Minus 8

Tonight, my run-through of TMGS will end; I have only the final boss fight and the denouement to go. However, I've been fixing all the issues I've found as I go, so the list of things left to do after that will be very short. For the most part, I'm now playing with stuff as inconsequential as comma location in my dialogs, but I did find a couple odd events that only happen under very peculiar circumstances. So I should have all that done by tonight.

Tomorrow night I want to replay a sidequest and then fix whatever I find there. Saturday, I'll absolutely finalize all the extras and zip them up along with the music, movies, and hak pak. Sunday and Monday nights I'll devote to target-testing a couple specific situations. And Tuesday, I'll devote to ftp-ing the submission to the Vault. Give the guys there a couple days, and I'm estimating a release on Friday, August 20th.

Which makes today "R Minus 8 Day."

So those who have been waiting, clear your calendars next weekend.

To whet your apetite further, I'll give another example of the music for the campaign. There is a rather significant subplot involving a band of orcs, so this is the Orc Theme. As with all the other music, it was written by StrangeCat Productions. Enjoy.