Long time readers of this blog may suppose – given my interest in medieval history – that I’m about to write about the Knights Templars or some DaVinci Code crap, but that isn’t the case. Rather, I’m talking about the Holy Grail of CRPGs...
First a bit of history. Back in the 80s, I became enthralled in D&D P&P sessions, and I had a small group that would occasionally play games when we could. By about 1990 or so, that phase had ended for me. My college days focused more on games that could be easily played over the dorm LAN such as Warcraft II, Starcraft, or Fortress Quake, but after I graduated in 1999, I started looking at CRPGs. By 2000 my eye fell on Baldur’s Gate II, and I was instantly captivated by how amazing RPGs had become.
Over the next couple years, I bought BG1, the Icewind Dale series, Planescape: Torment, the NWN series, and even Temple of Elemental Evil, all of which I loved to one extent or another, but Baldur’s Gate has always been the gold standard to me.
I also have always been a D&D homer. This probably stems from my childhood memories, but I can honestly say that my interest in playing Mass Effect, Knights of the Old Republic, and World of Warcraft is zero, and my interest in Dragon Age is just barely north of zero. On the other hand, if a D&D-themed game came out tomorrow, I’d be there to buy it unless the reviews were terrible. And I mean REALLY terrible. I bought ToEE after all.
Needless to say, this makes the current situation between WotC and Atari quite annoying.
So a couple weeks ago, I reloaded BG1 onto my computer, and I must say that while some of it still holds up, it is certainly showing its age. I don’t necessarily think the graphics are all that horrible, although the Infinity Engine is certainly archaic. Rather, the simplicity of the dialogs and quests along with the horrible pathing and blatantly bad AI all make the game frustrating to those accustomed to more recent improvements.
That got me thinking about BG III. I remember a couple years ago – give or take several months – that I was talking to an Ossian-mate about potential new projects when I called BG III the "Holy Grail." For the record, he disagreed and thought something else was... but that’s a story for another time.
But my point was that the BG series is unique in the history of CRPGs, and not just for me. I would imagine that the great majority of CRPG fans / modders would have BG III very high on the list if they were told to make a wish about any project they would want to be green-lighted for. However, with the pending litigation over D&D rights, not only is BG III not a realistic idea for the near future, I don’t even think any serious D&D-themed RPG is. And, no, I don’t count Cryptic’s MMORPG as a serious RPG. Actually, by the time the dust is settled, I doubt a BG III ever comes out. It’s already 11 years since BG II, and I can’t think of many games that had 15 or more years between sequels... although Starcraft comes close.
So then that got me thinking. What if a group of modders just decided to make BG III in, say, the NWN2 toolset? I’m thinking about a major effort along the lines of Misery Stone or Purgatorio. It would certainly be possible, although it would take a lot of dedication from many people with little or no recognition for years. That's tough. After all, Misery Stone, though a great game as is, was admittedly hurried out the door towards the end. I assume the group realized continued interest by the development team was flagging and needed to just get it out. And Purgatorio is, well, in purgatory.
But if it could be done - so long as the game was offered for free - it would be perfectly legal. And if enough word of mouth could be generated, might it even become a somewhat "official" version in the absence of anything else?
But what would BG III look like? What would be the "must haves" without which one couldn’t lay claim to the title? My (probably incomplete) list would look something like:
* Single player campaign
* 80 – 100 hours of gameplay
* A minimum of 10 – 12 NPCs that can be substituted in and out from a party of 6.
* NPC-based quests
* Romances
* A story-line somehow tied in to the Bhaal-spawn legend
* Most of the game taking place in a city environment, although large portions can be outside the city
My gut is that, as the Bhaal-spawn is now either a god or has turned down the Throne of Bhaal and is merely an incredibly powerful mortal, I would think the third chapter would start over with a new protagonist starting at level 1 and perhaps going up to level 10 or so. However, I wouldn’t put this as a "must have" to be a legitimate successor.
I think all of this is more than possible with a two-year development time, so long as the team didn’t have to develop an engine (which it wouldn’t in this scenario). MoW took roughly six months to build once all the design documents were done and another couple months of testing. MoW clocked in at around 20-25 hours and had 3 NPCs. Expanding the six months to two years would lead to 80-100 hours and 12 NPCs. As each of those companions already had an associated quest, this work is already included in the 3 NPCs in 6 months metric. The only additional effort would be to include romances... a topic for a different post. Anyway, yes, the analysis is simple, but it gives a rough order of magnitude. I do think it could be done...
But it won't. All of this is obviously just a bit of day-dreaming on my part. Truthfully, I’ve finally accepted that the BG series is dead and now relegated to the warm, fuzzy, halcyon days of yesteryear... right alongside my memories of the red box set.
But what a pleasant dream it is.
Showing posts with label Future Projects. Show all posts
Showing posts with label Future Projects. Show all posts
Wednesday, February 16, 2011
Friday, September 17, 2010
What's Next?
That's the question I've been asking myself recently. Since the main focus of this blog the last three years has been released, now what?
In the immediate future, the game's been played and commented on enough for me to have a pretty complete list of the remaining bugs and minor issues, and so I know a version 1.02 is coming. After that I confess I don't know.
I have a four to five page outline for TMGS II, and I spent quite a bit of TMGS I setting up some of the structure for that campaign, but I think I'm at peace with the fact that TMGS II will never see the light of day.
I spent basically three years and hundreds (probably thousands) of hours on TMGS I. That's longer than I took for all five parts of Saleron's Gambit... combined! Looking back on that fact, I have two thoughts. First, if I had known it would take that long, I would have never started. Second, it's painful thinking how much useful stuff I could have done with that time. Maybe that sounds more harsh than I intended it to; it's just that I occasionally get a bit reotrospective on what I'm doing with my life and that represents a lot of time I could have given to my family, friends, dogs, etc. It's a choice I simply will not make again.
So does that mean I'm "retiring" from modding? I'm not prepared to say that. In fact, I enjoy it too much to abandon it anymore than I would abandon any other hobby. It just means my projects - should I choose to engage in them - will be much smaller in nature.
So goodbye TMGS II. It would have been an epic continuation of the saga. Maybe one day I'll post a summary of my thoughts on where part II would have gone. Or maybe not.
So that's what's not next. But what is next?
Well, I'm sure many in the community have heard the news of Ossian's upcoming release. I've known about this for several months, but I now only know probably 1% more of the details of this than the average fan, and that only because I had a brief conversation about the history of certain technologies with Alan Miranda around the beginning of the year. I've no idea if anything we talked about made it into the game. While some fans have expressed disappointment with the game being limited to the iPhone, I am 100% sure that Ossian wants to port the world to a PC format. If they do, I'm willing to help. Indeed, there are some indications that I may have a small project for them in the near future, but everything is still very much up in the air regarding that.
In the absence of Ossian, I've found myself tossing around the idea of another group project - something similar to the Bouncy Rock Holloween module released a couple years ago - if only because that would limit my time commitment. There are a few ideas floating around the community, but all of them are moving in directions that restrict the imagination of the individual modder - as most group projects must do to be successful - but which ultimately dampers my enthusiasm.
So my best idea is to maybe release only very small modules, maybe something akin to a sidequest in one of my larger efforts, but that doesn't entirely satisfy me either. After the massive 15-hour campaign that is TMGS, how could I "settle" for a 1-2 hour module? But that doesn't make sense as a criticism because I started with the notion that I don't want another project the size of TMGS.
Then, of course, comes the nagging thought that there is only a very limited NWN2 community at this point anyway. And while that doesn't negate the enjoyment I get from modding, sharing those creations with others is kind of the point. So I've considered whether it makes more sense to switch to another toolset (say, Dragon Age)? I'm not sure there's much more audience there, although I would have to think that there is if for no other reason than DA2 is in development.
So I guess I'm saying I'm confused which direction to go... but then I've always thought that indecision is a kind of decision in its own right.
In the immediate future, the game's been played and commented on enough for me to have a pretty complete list of the remaining bugs and minor issues, and so I know a version 1.02 is coming. After that I confess I don't know.
I have a four to five page outline for TMGS II, and I spent quite a bit of TMGS I setting up some of the structure for that campaign, but I think I'm at peace with the fact that TMGS II will never see the light of day.
I spent basically three years and hundreds (probably thousands) of hours on TMGS I. That's longer than I took for all five parts of Saleron's Gambit... combined! Looking back on that fact, I have two thoughts. First, if I had known it would take that long, I would have never started. Second, it's painful thinking how much useful stuff I could have done with that time. Maybe that sounds more harsh than I intended it to; it's just that I occasionally get a bit reotrospective on what I'm doing with my life and that represents a lot of time I could have given to my family, friends, dogs, etc. It's a choice I simply will not make again.
So does that mean I'm "retiring" from modding? I'm not prepared to say that. In fact, I enjoy it too much to abandon it anymore than I would abandon any other hobby. It just means my projects - should I choose to engage in them - will be much smaller in nature.
So goodbye TMGS II. It would have been an epic continuation of the saga. Maybe one day I'll post a summary of my thoughts on where part II would have gone. Or maybe not.
So that's what's not next. But what is next?
Well, I'm sure many in the community have heard the news of Ossian's upcoming release. I've known about this for several months, but I now only know probably 1% more of the details of this than the average fan, and that only because I had a brief conversation about the history of certain technologies with Alan Miranda around the beginning of the year. I've no idea if anything we talked about made it into the game. While some fans have expressed disappointment with the game being limited to the iPhone, I am 100% sure that Ossian wants to port the world to a PC format. If they do, I'm willing to help. Indeed, there are some indications that I may have a small project for them in the near future, but everything is still very much up in the air regarding that.
In the absence of Ossian, I've found myself tossing around the idea of another group project - something similar to the Bouncy Rock Holloween module released a couple years ago - if only because that would limit my time commitment. There are a few ideas floating around the community, but all of them are moving in directions that restrict the imagination of the individual modder - as most group projects must do to be successful - but which ultimately dampers my enthusiasm.
So my best idea is to maybe release only very small modules, maybe something akin to a sidequest in one of my larger efforts, but that doesn't entirely satisfy me either. After the massive 15-hour campaign that is TMGS, how could I "settle" for a 1-2 hour module? But that doesn't make sense as a criticism because I started with the notion that I don't want another project the size of TMGS.
Then, of course, comes the nagging thought that there is only a very limited NWN2 community at this point anyway. And while that doesn't negate the enjoyment I get from modding, sharing those creations with others is kind of the point. So I've considered whether it makes more sense to switch to another toolset (say, Dragon Age)? I'm not sure there's much more audience there, although I would have to think that there is if for no other reason than DA2 is in development.
So I guess I'm saying I'm confused which direction to go... but then I've always thought that indecision is a kind of decision in its own right.
Friday, May 2, 2008
So Much Excitement!
PODCAST!
First things first. Today is podcast day. Drop everything right now and go here to learn more than you ever could have wanted to know about the making of "Saleron's Gambit", design choices in "The Maimed God's Saga", and... well, listen to liso and me share thoughts on medieveal (technically Renaissance) history.
FIRES!
So I was happy because last night I had actually cleared about two to three hours - on a weeknight, no less - to work on TMGS... I was going to get the texturing on my final map done and then start on placeable placement... and then a fire broke out in the preserve near my house... and I mean a really big one! The fireman I talked to said there were 55 fire-trucks issued to the area from the entire county. I would have taken pictures except I was too busy taking pictures of my actual house, cycling my sprinklers, and then loading all my important papers and mementos into my car.
Fortunately, the wind was blowing exactly the right direction, and my actual house was never that much in danger. Some people in the neighborhood next to mine are not so lucky, though I don't think any of the houses are unlivable. Still what a pain for them! Oh, and the fire has been put out this morning, but it was a fitful night's sleep... and yet another example of real life wiping out Maimed God time. Trust me, I would have 100 times rather had a quiet night with the toolset.
Yes, I'm Still Working on The Maimed God's Saga
With all the polling I've been doing, it occurred to me that people might be getting a bit worried I'm switching projects. Fear not; the polling is just for informational purposes. I still have months to go on TMGS, and all my actual toolset time is devoted to it at the moment. I'm committed to finishing one project before starting the next.
Speaking of Polls...
The latest poll is now closed and, as I did last time, I'm going to record the results for posterity.
Question 1: After reading the four scenarios outlined on my April 17th post, which setting would intrigue you? (You may vote more than once!)
Question 2: After reading the four scenarios outlined on my April 17th post, do any of these hold absolutely no interest for you? (You may vote more than once!)
Clearly, the two most popular choices were The Vikings and The Wars of the Roses. However, the latter also had the highest negatives, so it seems pretty cut and dry that the best positive to negative ratio was The Vikings. That gives me a direction to head, though I'll still kick things around for a couple months while I finish off TMGS.
First things first. Today is podcast day. Drop everything right now and go here to learn more than you ever could have wanted to know about the making of "Saleron's Gambit", design choices in "The Maimed God's Saga", and... well, listen to liso and me share thoughts on medieveal (technically Renaissance) history.
FIRES!
So I was happy because last night I had actually cleared about two to three hours - on a weeknight, no less - to work on TMGS... I was going to get the texturing on my final map done and then start on placeable placement... and then a fire broke out in the preserve near my house... and I mean a really big one! The fireman I talked to said there were 55 fire-trucks issued to the area from the entire county. I would have taken pictures except I was too busy taking pictures of my actual house, cycling my sprinklers, and then loading all my important papers and mementos into my car.
Fortunately, the wind was blowing exactly the right direction, and my actual house was never that much in danger. Some people in the neighborhood next to mine are not so lucky, though I don't think any of the houses are unlivable. Still what a pain for them! Oh, and the fire has been put out this morning, but it was a fitful night's sleep... and yet another example of real life wiping out Maimed God time. Trust me, I would have 100 times rather had a quiet night with the toolset.
Yes, I'm Still Working on The Maimed God's Saga
With all the polling I've been doing, it occurred to me that people might be getting a bit worried I'm switching projects. Fear not; the polling is just for informational purposes. I still have months to go on TMGS, and all my actual toolset time is devoted to it at the moment. I'm committed to finishing one project before starting the next.
Speaking of Polls...
The latest poll is now closed and, as I did last time, I'm going to record the results for posterity.
Question 1: After reading the four scenarios outlined on my April 17th post, which setting would intrigue you? (You may vote more than once!)
- The Viking Invasion - 19 (43%)
- The Norman Invasion - 8 (18%)
- The Hundred Years' War - 10 (22%)
- The Wars of the Roses - 16 (36%)
Question 2: After reading the four scenarios outlined on my April 17th post, do any of these hold absolutely no interest for you? (You may vote more than once!)
- The Viking Invasion - 5 (20%)
- The Norman Invasion - 3 (12%)
- The Hundred Years' War - 8 (33%)
- The Wars of the Roses - 9 (37%)
Clearly, the two most popular choices were The Vikings and The Wars of the Roses. However, the latter also had the highest negatives, so it seems pretty cut and dry that the best positive to negative ratio was The Vikings. That gives me a direction to head, though I'll still kick things around for a couple months while I finish off TMGS.
Labels:
Fires,
Future Projects,
NWN Podcast,
The Maimed God's Saga
Saturday, April 19, 2008
Meandering Thoughts...
Who'd have thought the Vikings would be winning both polls... Eh, we'll see when May 1st rolls around.
Lots of Maimed Work
I had a fantastic day of work today on TMGS... FINALLY! Tomorrow looks to be equally promising, and I'm going back again after I post this update. I completed and revised several maps, and I can now say that I'm 100% done with the maps for Act III. That's 19 of them. I had originally planned 21 for Act III, but one of these was a generic road where a chance encounter would take place. There are no other suitable maps already in Act III, but it so happens that I have a perfect map already in Act I. I was trying to have each Act be its own module in the three-module campaign, but I'll port the player back to the first module briefly to avoid increasing the size of the files further with a one-encounter map. The final map I had planned is for a sidequest that would extend off that encounter, so I'll also add that into Act I so the player is sent back to Act I module briefly, handles the sidequest, and then comes back to the Act III module. Done.
So I also started revising all my maps from Acts I and II. There are a grand total of 53 maps in the entire campaign, and I learned a ton going from 1 to 51 (two more left). I learned several lighting techniques, I think I'm much better now with blending textures, and there was the whole tileset coloring and texturing issue. Suffice it to say, the VanGhaunt mansion is about to get a visit from an interior decorator... Fortunately, the required rework is going very quickly, and I should be done in relatively short order. Then there's the map I talked about just now that needs to be added to Act I, I still have to finish the one sidequest map from Act II I talked about in this progress report, and I remembered that I have a couple walkmesh issues to handle on two Act II maps.
Yay For Zach and Alex
I am a bad Ossian-friend. A very bad Ossian friend! I'm weeks late in congratulating both Zach Holbrook and Alex Hugon for their Module of the Year finishes with Zach, obviously, pulling the top prize. Just goes to show how I lose track of stuff when I have no dog in the race... For the record, I did log into the Vault long enough to vote for Harp and Chrysanthemum. It was clearly the best user-made NWN2 module I played all last year. Actually, it was the only one I played... but it was damned good. Congrats both!
Is this the First Classic Story of the New Who?
I don't know. I waited a week after "The Fires of Pompeii" to say anything because I didn't want to post in the heat of the moment. Suffice it to say, TFoP was very good, but I really can't say it rises to the level of "The Talons of Weng Chiang" or "The Brain of Morbius" from the original series. I keep waiting for the magic episode of the new run, and while some have risen to the level of really good ("The Girl in the Fireplace"), none has been a true classic. Maybe I'm just romanticizing my youth...
Anyway, "The Fires of Pompeii" was pretty dang good. I thought there were a minimum of "magic wand" moments - what I call the times the Doctor waves his sonic screwdriver around and makes all sorts of "magic" happen, the costuming and acting was generally good, few cringe-worthy moments of dialog, only about one or two plot holes...
As an aside, I've never heard of Catherine Tate prior to her joining Doctor Who, but I understand she's a kind of "love her or hate her" personality in the U.K. Frankly, I neither love her nor hate her, but I think her character, after a rather daft start in "The Runaway Bride," is a breath of fresh air. I'm so tired of the "little girl pining for the Doctor" companion. And Catherine can really nail the horrified overwhelmed-by-the-enormity-of-it-all moments. In one episode, 20,000 people are about to be blown up by a volcano. In the next, she realizes millions of Ood are enslaved by the Human Empire. In both, she really brings home the vastness of the horror, something that has been rare in Doctor Who, both then and now.
Next up, an episode I've been waiting for for a while: "The Sontaran Strategem." The Sontarans, believe it or not, were my favorite enemies from the classic series. Maybe it's because they were introduced in one of my all-time favorite stories: "The Time Warrior," which took place in... medieval England! It took four years of waiting, but they're finally back.
Finally, it's time to say it. This is David Tennant's final season. I know what's been said in the media, but they're practically slapping us in the face with the signs. I forget what it was exactly, but something in one of the first two episodes clearly pointed to an impending regeneration. The final episode of the season is called "Journey's End" (compared with Eccleston's final "Parting of the Ways"). The Ood foretold in this episode that "the Doctor's song will end soon." Add to that that the average stay for an actor in the role is three years (this is Tennant's third season) and both Christopher Eccleston and Billie Piper swore up and down they were going to stay longer than they did (so I don't believe a damned word that comes from press releases anymore). And, of course, both Liz Sladen and John Leeson are supposed to be returning as Sarah Jane and K9 for the final story. There's something big happening... I'm mixed with my opinion of Tennant in the lead role, but I really will be sorry to see him go.
The only alternative, which I pray does NOT happen, is that "Journey's End" refers to the fate of Sarah Jane. I'll be pissed if they go there.
Lots of Maimed Work
I had a fantastic day of work today on TMGS... FINALLY! Tomorrow looks to be equally promising, and I'm going back again after I post this update. I completed and revised several maps, and I can now say that I'm 100% done with the maps for Act III. That's 19 of them. I had originally planned 21 for Act III, but one of these was a generic road where a chance encounter would take place. There are no other suitable maps already in Act III, but it so happens that I have a perfect map already in Act I. I was trying to have each Act be its own module in the three-module campaign, but I'll port the player back to the first module briefly to avoid increasing the size of the files further with a one-encounter map. The final map I had planned is for a sidequest that would extend off that encounter, so I'll also add that into Act I so the player is sent back to Act I module briefly, handles the sidequest, and then comes back to the Act III module. Done.
So I also started revising all my maps from Acts I and II. There are a grand total of 53 maps in the entire campaign, and I learned a ton going from 1 to 51 (two more left). I learned several lighting techniques, I think I'm much better now with blending textures, and there was the whole tileset coloring and texturing issue. Suffice it to say, the VanGhaunt mansion is about to get a visit from an interior decorator... Fortunately, the required rework is going very quickly, and I should be done in relatively short order. Then there's the map I talked about just now that needs to be added to Act I, I still have to finish the one sidequest map from Act II I talked about in this progress report, and I remembered that I have a couple walkmesh issues to handle on two Act II maps.
Yay For Zach and Alex
I am a bad Ossian-friend. A very bad Ossian friend! I'm weeks late in congratulating both Zach Holbrook and Alex Hugon for their Module of the Year finishes with Zach, obviously, pulling the top prize. Just goes to show how I lose track of stuff when I have no dog in the race... For the record, I did log into the Vault long enough to vote for Harp and Chrysanthemum. It was clearly the best user-made NWN2 module I played all last year. Actually, it was the only one I played... but it was damned good. Congrats both!
Is this the First Classic Story of the New Who?

I don't know. I waited a week after "The Fires of Pompeii" to say anything because I didn't want to post in the heat of the moment. Suffice it to say, TFoP was very good, but I really can't say it rises to the level of "The Talons of Weng Chiang" or "The Brain of Morbius" from the original series. I keep waiting for the magic episode of the new run, and while some have risen to the level of really good ("The Girl in the Fireplace"), none has been a true classic. Maybe I'm just romanticizing my youth...
Anyway, "The Fires of Pompeii" was pretty dang good. I thought there were a minimum of "magic wand" moments - what I call the times the Doctor waves his sonic screwdriver around and makes all sorts of "magic" happen, the costuming and acting was generally good, few cringe-worthy moments of dialog, only about one or two plot holes...

Next up, an episode I've been waiting for for a while: "The Sontaran Strategem." The Sontarans, believe it or not, were my favorite enemies from the classic series. Maybe it's because they were introduced in one of my all-time favorite stories: "The Time Warrior," which took place in... medieval England! It took four years of waiting, but they're finally back.
Finally, it's time to say it. This is David Tennant's final season. I know what's been said in the media, but they're practically slapping us in the face with the signs. I forget what it was exactly, but something in one of the first two episodes clearly pointed to an impending regeneration. The final episode of the season is called "Journey's End" (compared with Eccleston's final "Parting of the Ways"). The Ood foretold in this episode that "the Doctor's song will end soon." Add to that that the average stay for an actor in the role is three years (this is Tennant's third season) and both Christopher Eccleston and Billie Piper swore up and down they were going to stay longer than they did (so I don't believe a damned word that comes from press releases anymore). And, of course, both Liz Sladen and John Leeson are supposed to be returning as Sarah Jane and K9 for the final story. There's something big happening... I'm mixed with my opinion of Tennant in the lead role, but I really will be sorry to see him go.
The only alternative, which I pray does NOT happen, is that "Journey's End" refers to the fate of Sarah Jane. I'll be pissed if they go there.
Thursday, April 17, 2008
Yay! More polls!
So going has been sloooooow recently; there just always seems to be so much to do with real life. Oh, how I yearn for my twenties again... Anyway, I’m working hard on finishing all the maps for Act III, and I’m close. Luckily, this weekend is looking to be pretty wide open, so hopefully I can get lots done. I really need to get some Bastion screen shots out, and I’ll try hard for a Sunday update.
That said, I do have two follow ups questions to my last poll, but I need to give a slight bit of information first. I’ve thought about four potential eras for a medieval module, but I probably should give a slight description of each in case some or all are not familiar to voters. I’m all for informed voters...
I have the kernel of a plot hook that could be worked into any of the following. So you know, I would probably keep the skills and attributes and have new classes and feats, both of which would be dependent on the scenario. Some of these feats would be language-based like “Fluent in Latin” or “Fluent in French," which would allow conversation options. Others would be history-based like "Order of the Garter," which would possibly allow prestige classes. Some would be ability based like "Longbowman" which would allow the use of the longbow or "Song of Roland" and "The Epic of Beowulf" which would allow battle-inspirations for bard-like characters.
OK, now for the scenarios. Please read and then answer the poll questions at left.
Option 1: The Viking Invasions (circa 878 AD)
The 7th century began a period of near yearly attacks by the “Northmen.” Called Danes when settling and Vikings when pillaging, the “Northmen” began colonizing the British Isles around 800, waging a bloody war against the indigenous Saxon population for more land and resources. Throughout the 9th century, the Saxon kingdoms of Northumbria, Mercia, and East Anglia were all crushed under the Danish tide, leaving the West Saxons (Wessex) as the last Saxon stronghold. In 871, King Ethelred I of Wessex died, leaving his youngest brother, Alfred, on the throne. Alfred, a frail, thin, and sickly youth prone to severe stomach cramps, seemed always on the verge of death and therefore easy pickings to the Vikings, who invaded Wessex in defiance of a negotiated truce around Christmas of 877 and crushed the meager Saxon resistance at Chippenham. Forced to flee as the kingdom was consumed in fire and blood, the royal family and their most loyal followers took refuge in the fort of Athelny. For that winter, the last of the Saxon kingdoms was reduced to a population of 100 and an area of little more than two square miles of swamp. No one knew it at the time, but the pale and sickly king of Wessex, Alfred, would fight on, winning his kingdom back little by little through deft diplomacy and bold action to eventually win the title of King of all the Saxons. To this day, he remains the only English king called “the Great.” (i.e. Alfred the Great)
This would probably start at Athelny and feature the Vikings as the main antagonist. This would be the only one of the scenarios that would be set in a time when England was still predominantly pre-Christian. I’d like to work in the Celtic druid remnants and Stonehenge in some way too, though the druids would be very different from the D&D ideal. Initial concepts for classes would be Man-At-Arms (close to Fighter), Viking (Barbarian – not for PC), Priest, etc.
Option 2: The Norman Invasion (circa 1066 AD)
Christmas of 1065 saw the death of the childless King Edward the Confessor. On his death bed, the king pointed to Harold Godwinson, the greatest of his earls, and chose him as his successor. The nobles and bishops duly consented, and in January of 1066, King Harold I was crowned at Westminster. But a great comet blazing across the sky portended bad times, and his reign would indeed be a short and bloody one. Far to the north, near the town of “Jorvik” (York), the last great Vikings invasion under the leadership of the famed Crusader Harald Hardrada was underway.
But the Vikings were the least of King Harold’s problems. Across the English Channel, William the Bastard, Duke of Normandy, fumed, for he had been promised the throne of England by King Edward, and the then-Earl Harold had sworn to uphold his claim on holy relics! The only answer was war! And so it would be that on October 14, 1066, the Saxons under Harold and the Normans under William would meet at Hastings; nothing less than the fate of England hung in the balance.
This is the mid-point of the middle ages and set amidst perhaps the most pivotal event of Medieval England. I would definitely work the great comet (Haley’s) into the story, and there would be a mix of Vikings, French, Saxons, and Celts. Initial concepts for classes would be Man-At-Arms (melee), Priest, and Rogue...
Option 3: The Hundred Years’ War (circa 1348 AD)
In January of 1328, as the French King, Charles IV lay dying, he declared that all were to wait on the birth of his unborn child. If a male, the child would be king. If female, the throne would pass to his distant cousin, Phillip of Valois. When the child was a female, Phillip VI was crowned King of France, but there was one man in the realm who refused to accept the new monarch, for Charles IV had a younger sister, Isabella, and Isabella had had a son... one who thought the crown was rightfully his. That son was also King Edward III of England. Determined to press his claim, King Edward declared war on King Phillip in 1337. It was a war that would consume the reigns of five English monarchs, five French monarchs, and last until 1453.
On August 26, 1348, the English would win a great victory that would become the model for many thereafter. Near the small town of Crecy, the English longbowmen mowed down mounted French knights by the thousands. 200 Englishmen died... compared to 18,000 Frenchmen. Soon after, however, darkness descended upon the kingdom, for a mysterious plague, given the moniker “The Black Death” raged across the land, decimating villages and forcing an end to the fighting. Within a year, 40% of the population was dead, and the prophets of doom surfaced to declare the end of days.
This is probably what most people think of as the high point of the middle ages. It would be an adventure that would take into account the Great Plague of 1348, so the world would be very dark. Lots of doomsday prophets and all that... Initial concepts for classes would be Man-At-Arms (melee), Archer (ranged), Priest, Troubadour (bard), and Rogue... maybe a Scholar. I might make a Longbowman prestige class for archer, or I might make it a feat requiring one level of Archer.
Option 4: The Wars of the Roses (circa 1455 AD)
The English collapse in the war with France in 1453 coincided with a collapse of the English economy and the bankruptcy of many of its most powerful nobles. Corruption at court, largely due to the presence of overly-influential favorites that lined their own pockets at the expense of other factions made it obvious to many that King Henry VI was not up to the job of kingship. This was a view only strengthened when Henry suffered a complete mental breakdown the same year with many saying he could not even recognize his own son. A regency council was hastily formed to manage the country’s affairs under the leadership of Richard, Duke of York, who boldly had the King’s favorites imprisoned. When Henry recovered his senses in 1455, the favorites were released with an eye to vengeance towards the Duke of York. Richard, fearing charges of treason, fled the capitol. With so many unemployed soldiers from the French wars now looking for work, the situation was ripe for a civil war. That war came on May 22, 1455 at St. Albans, where the Yorkist forces under Richard defeated the King’s Lancastrian forces, setting off the 30-year Wars of the Roses.
This is the very late middle ages and would be an adventure that would feature a lot of political intrigue. The classes would be the same as for the Hundred Years’ War.
That said, I do have two follow ups questions to my last poll, but I need to give a slight bit of information first. I’ve thought about four potential eras for a medieval module, but I probably should give a slight description of each in case some or all are not familiar to voters. I’m all for informed voters...
I have the kernel of a plot hook that could be worked into any of the following. So you know, I would probably keep the skills and attributes and have new classes and feats, both of which would be dependent on the scenario. Some of these feats would be language-based like “Fluent in Latin” or “Fluent in French," which would allow conversation options. Others would be history-based like "Order of the Garter," which would possibly allow prestige classes. Some would be ability based like "Longbowman" which would allow the use of the longbow or "Song of Roland" and "The Epic of Beowulf" which would allow battle-inspirations for bard-like characters.
OK, now for the scenarios. Please read and then answer the poll questions at left.
Option 1: The Viking Invasions (circa 878 AD)
The 7th century began a period of near yearly attacks by the “Northmen.” Called Danes when settling and Vikings when pillaging, the “Northmen” began colonizing the British Isles around 800, waging a bloody war against the indigenous Saxon population for more land and resources. Throughout the 9th century, the Saxon kingdoms of Northumbria, Mercia, and East Anglia were all crushed under the Danish tide, leaving the West Saxons (Wessex) as the last Saxon stronghold. In 871, King Ethelred I of Wessex died, leaving his youngest brother, Alfred, on the throne. Alfred, a frail, thin, and sickly youth prone to severe stomach cramps, seemed always on the verge of death and therefore easy pickings to the Vikings, who invaded Wessex in defiance of a negotiated truce around Christmas of 877 and crushed the meager Saxon resistance at Chippenham. Forced to flee as the kingdom was consumed in fire and blood, the royal family and their most loyal followers took refuge in the fort of Athelny. For that winter, the last of the Saxon kingdoms was reduced to a population of 100 and an area of little more than two square miles of swamp. No one knew it at the time, but the pale and sickly king of Wessex, Alfred, would fight on, winning his kingdom back little by little through deft diplomacy and bold action to eventually win the title of King of all the Saxons. To this day, he remains the only English king called “the Great.” (i.e. Alfred the Great)
This would probably start at Athelny and feature the Vikings as the main antagonist. This would be the only one of the scenarios that would be set in a time when England was still predominantly pre-Christian. I’d like to work in the Celtic druid remnants and Stonehenge in some way too, though the druids would be very different from the D&D ideal. Initial concepts for classes would be Man-At-Arms (close to Fighter), Viking (Barbarian – not for PC), Priest, etc.
Option 2: The Norman Invasion (circa 1066 AD)
Christmas of 1065 saw the death of the childless King Edward the Confessor. On his death bed, the king pointed to Harold Godwinson, the greatest of his earls, and chose him as his successor. The nobles and bishops duly consented, and in January of 1066, King Harold I was crowned at Westminster. But a great comet blazing across the sky portended bad times, and his reign would indeed be a short and bloody one. Far to the north, near the town of “Jorvik” (York), the last great Vikings invasion under the leadership of the famed Crusader Harald Hardrada was underway.
But the Vikings were the least of King Harold’s problems. Across the English Channel, William the Bastard, Duke of Normandy, fumed, for he had been promised the throne of England by King Edward, and the then-Earl Harold had sworn to uphold his claim on holy relics! The only answer was war! And so it would be that on October 14, 1066, the Saxons under Harold and the Normans under William would meet at Hastings; nothing less than the fate of England hung in the balance.
This is the mid-point of the middle ages and set amidst perhaps the most pivotal event of Medieval England. I would definitely work the great comet (Haley’s) into the story, and there would be a mix of Vikings, French, Saxons, and Celts. Initial concepts for classes would be Man-At-Arms (melee), Priest, and Rogue...
Option 3: The Hundred Years’ War (circa 1348 AD)
In January of 1328, as the French King, Charles IV lay dying, he declared that all were to wait on the birth of his unborn child. If a male, the child would be king. If female, the throne would pass to his distant cousin, Phillip of Valois. When the child was a female, Phillip VI was crowned King of France, but there was one man in the realm who refused to accept the new monarch, for Charles IV had a younger sister, Isabella, and Isabella had had a son... one who thought the crown was rightfully his. That son was also King Edward III of England. Determined to press his claim, King Edward declared war on King Phillip in 1337. It was a war that would consume the reigns of five English monarchs, five French monarchs, and last until 1453.
On August 26, 1348, the English would win a great victory that would become the model for many thereafter. Near the small town of Crecy, the English longbowmen mowed down mounted French knights by the thousands. 200 Englishmen died... compared to 18,000 Frenchmen. Soon after, however, darkness descended upon the kingdom, for a mysterious plague, given the moniker “The Black Death” raged across the land, decimating villages and forcing an end to the fighting. Within a year, 40% of the population was dead, and the prophets of doom surfaced to declare the end of days.
This is probably what most people think of as the high point of the middle ages. It would be an adventure that would take into account the Great Plague of 1348, so the world would be very dark. Lots of doomsday prophets and all that... Initial concepts for classes would be Man-At-Arms (melee), Archer (ranged), Priest, Troubadour (bard), and Rogue... maybe a Scholar. I might make a Longbowman prestige class for archer, or I might make it a feat requiring one level of Archer.
Option 4: The Wars of the Roses (circa 1455 AD)
The English collapse in the war with France in 1453 coincided with a collapse of the English economy and the bankruptcy of many of its most powerful nobles. Corruption at court, largely due to the presence of overly-influential favorites that lined their own pockets at the expense of other factions made it obvious to many that King Henry VI was not up to the job of kingship. This was a view only strengthened when Henry suffered a complete mental breakdown the same year with many saying he could not even recognize his own son. A regency council was hastily formed to manage the country’s affairs under the leadership of Richard, Duke of York, who boldly had the King’s favorites imprisoned. When Henry recovered his senses in 1455, the favorites were released with an eye to vengeance towards the Duke of York. Richard, fearing charges of treason, fled the capitol. With so many unemployed soldiers from the French wars now looking for work, the situation was ripe for a civil war. That war came on May 22, 1455 at St. Albans, where the Yorkist forces under Richard defeated the King’s Lancastrian forces, setting off the 30-year Wars of the Roses.
This is the very late middle ages and would be an adventure that would feature a lot of political intrigue. The classes would be the same as for the Hundred Years’ War.
Tuesday, April 15, 2008
Poll Results
Well, the poll is pretty conclusive. 52 out of 59, or 87%, of respondants indicated what I would call a definite interest. Frankly, I'm surprised, as my past inquiries have indicated extreme disinterest, though those informal "polls" constituted only a handful of people. Anyway, I've had a lot of ideas rumbling around in my head as to how I would implement such a module, but that will be left to another time.
For the sake of posterity, I'm going to record the poll results here. Check back soon for a follow-up question as long as an update on The Maimed God's Saga. I just completed a real bastard of a map, but it's a good one! The screenies should be cool!
Poll Results
Question: Assuming the writing, story, and visuals were up to snuff, would you play a non-fantasy RPG set in medieval Earth?
For the sake of posterity, I'm going to record the poll results here. Check back soon for a follow-up question as long as an update on The Maimed God's Saga. I just completed a real bastard of a map, but it's a good one! The screenies should be cool!
Poll Results
Question: Assuming the writing, story, and visuals were up to snuff, would you play a non-fantasy RPG set in medieval Earth?
- HECK YEAH! I would eagerly look forward to it! - 33 (55%)
- I wouldn't wait with baited breath, but I would certainly play it. - 19 (32%)
- Only if I was bored. - 2 (3%)
- Highly unlikely, but possibly. - 4 (6%)
- Not only no, but HELL NO! - 1 (1%)
Monday, April 7, 2008
A Little House Cleaning
Since the last update, I finished another map and worked quite a bit on another. Actually, I wasted a significant amount of work time on that second map because of one of the stupidest mistakes I've made in a while, but I'll detail that all next time. Hopefully, I'll wrap the map up tonight, but who knows...
My Little Medieval Poll
The poll results already look to be fairly conclusive, but I'll refrain from commenting further until it closes. To all who read, please vote if you haven't yet. Feedback like this is important to getting the type of adventures you like... eventually.
House Cleaning
It's time to overhaul my list of links, and I'm going to start with the list of blogs. As much as it pains me, I'm going to have to drop Berliad's blog from the list. As I noted back near the beginning of the year, Berliad was instrumental in my gaining notoriety back in the NWN1 days, so I'm not happy about it, but times change and people move on...
On a more positive note, as I also said recently in my discussion of the NWN Podcast team, there are all sorts of people doing things in the NWN community, many of whom I haven't really noticed before, SO... if you have a blog that's got a significant amount of NWN content on it, let me know and I'll add it to the list. Note that it doesn't have to be exclussively NWN-related (mine isn't!), but it has to have significant space devoted to NWN. As to what constitutes significant, I guess I'll know it when I see it.
The New Doctor Who Begins 4th Season
The current producer of Doctor Who is named Russell T. Davies. Yes, he was named for me... Just kidding, obviously. Anyway, let's just say that it is increasingly obvious that the other Russell Davies can not write good Doctor Who episodes, and I'm becoming increasingly suspicious that he can't write good TV at all. The episodes he pens, including the most recent lack-luster "Partners in Crime," lack imagination, fundamental understanding of science (important, I would say, in a science-fiction series), and frequently any witty dialog at all.
Luckily, next week looks to be a great improvement. It's an episode not written by Davies and set in ancient Rome! "The Fires of Pompeii" already has me excited... Come on, Saturday!
My Little Medieval Poll
The poll results already look to be fairly conclusive, but I'll refrain from commenting further until it closes. To all who read, please vote if you haven't yet. Feedback like this is important to getting the type of adventures you like... eventually.
House Cleaning
It's time to overhaul my list of links, and I'm going to start with the list of blogs. As much as it pains me, I'm going to have to drop Berliad's blog from the list. As I noted back near the beginning of the year, Berliad was instrumental in my gaining notoriety back in the NWN1 days, so I'm not happy about it, but times change and people move on...
On a more positive note, as I also said recently in my discussion of the NWN Podcast team, there are all sorts of people doing things in the NWN community, many of whom I haven't really noticed before, SO... if you have a blog that's got a significant amount of NWN content on it, let me know and I'll add it to the list. Note that it doesn't have to be exclussively NWN-related (mine isn't!), but it has to have significant space devoted to NWN. As to what constitutes significant, I guess I'll know it when I see it.
The New Doctor Who Begins 4th Season
The current producer of Doctor Who is named Russell T. Davies. Yes, he was named for me... Just kidding, obviously. Anyway, let's just say that it is increasingly obvious that the other Russell Davies can not write good Doctor Who episodes, and I'm becoming increasingly suspicious that he can't write good TV at all. The episodes he pens, including the most recent lack-luster "Partners in Crime," lack imagination, fundamental understanding of science (important, I would say, in a science-fiction series), and frequently any witty dialog at all.
Luckily, next week looks to be a great improvement. It's an episode not written by Davies and set in ancient Rome! "The Fires of Pompeii" already has me excited... Come on, Saturday!
Labels:
Berliad,
Blog Roll,
Doctor Who,
Future Projects,
The Maimed God's Saga
Monday, March 31, 2008
Slow Moving
Hectic, hectic, hectic... Easter last weekend and very busy on the personal front means distressingly little got done on TMGS...
Maimed God's Saga Update
Progress can be summed up with two more maps and another conversation written in Word format. One of the maps was a big one; it's the road from Waterdeep to The Bastion of the Maimed God, and it has many points of interest. A screenshot of one of the small corners of that map is included. While I don't believe the screen shot truly does the map justice, I admit I'm not 100% satisfied with it. I'm trying to decide if it's just a matter of more time needed - I've already spent ten or eleven hours - or whether it's just beyond my ability to make perfect. I'm leaning towards the former but may soon switch to the latter.I also figured out I need another map for Act III (it's getting to be huge). 15 maps are done, 3 more are started, and 2 are left.
Podcast Interview
No sooner had I given the Neverwinter Podcast crew a shout-out then they came asking for an interview. Coincidence? Who knows? What I do know is that last Friday evening was partially spent discussing topics ranging from my memories of "Saleron's Gambit" to "The Maimed God's Saga," my work with Ossian, and history-buffiness, among other general modding stuff. I've been told the interview will be released on May 2nd, so keep a look out for it then. And thanks to community member liso for the pleasant conversation and interest in my past and current work.
Musings on Future Projects
Following my last post, I began kicking around an old idea I had for a future project. Back in the concluding days of NWN1, I thought about a module set not in Faerun, but on ancient Earth in the land of "fantastical" Greece. It would have combined what we know historically about Greece with some of the mythology, so the player would traverse the streets of ancient Athens or Sparta but still encounter the sphinx, the medussa, and other such monsters in a sort of "Clash of the Titans." The idea still intrigues me, but it would require new building models, and who knows when those will appear...
Recently, I've modified the idea somewhat to consider a module set in medieval England. I don't really have a story yet. I'm no further than the setting really, and I'm actually considering several different time periods, but I find myself wondering if anyone would play it. So I'm starting to sense my first poll question... before I do any more work on the topic...
Maimed God's Saga Update

Progress can be summed up with two more maps and another conversation written in Word format. One of the maps was a big one; it's the road from Waterdeep to The Bastion of the Maimed God, and it has many points of interest. A screenshot of one of the small corners of that map is included. While I don't believe the screen shot truly does the map justice, I admit I'm not 100% satisfied with it. I'm trying to decide if it's just a matter of more time needed - I've already spent ten or eleven hours - or whether it's just beyond my ability to make perfect. I'm leaning towards the former but may soon switch to the latter.I also figured out I need another map for Act III (it's getting to be huge). 15 maps are done, 3 more are started, and 2 are left.
Podcast Interview
No sooner had I given the Neverwinter Podcast crew a shout-out then they came asking for an interview. Coincidence? Who knows? What I do know is that last Friday evening was partially spent discussing topics ranging from my memories of "Saleron's Gambit" to "The Maimed God's Saga," my work with Ossian, and history-buffiness, among other general modding stuff. I've been told the interview will be released on May 2nd, so keep a look out for it then. And thanks to community member liso for the pleasant conversation and interest in my past and current work.
Musings on Future Projects
Following my last post, I began kicking around an old idea I had for a future project. Back in the concluding days of NWN1, I thought about a module set not in Faerun, but on ancient Earth in the land of "fantastical" Greece. It would have combined what we know historically about Greece with some of the mythology, so the player would traverse the streets of ancient Athens or Sparta but still encounter the sphinx, the medussa, and other such monsters in a sort of "Clash of the Titans." The idea still intrigues me, but it would require new building models, and who knows when those will appear...
Recently, I've modified the idea somewhat to consider a module set in medieval England. I don't really have a story yet. I'm no further than the setting really, and I'm actually considering several different time periods, but I find myself wondering if anyone would play it. So I'm starting to sense my first poll question... before I do any more work on the topic...
Labels:
Future Projects,
NWN Podcast,
The Maimed God's Saga
Subscribe to:
Posts (Atom)