Thursday, December 31, 2009

Happy 2010!

Happy New Years, everyone. May 2010 be as good as 2009 if this year was good for you or better if it wasn't.

I also get to mark another year gone without TMGS seeing the light of day. The good news is that it's now close and getting closer all the time. The major bugs are all out and I don't imagine I'll need to add any more content. I like the way it plays, my alpha feedback was generally good, and I've already finished the adjustments to account for the few significant suggestions for improvement I received. I'm now to the point where I can say it will be released as soon as I am confident in its level of polish.

That's where the beta-testing comes in. Yesterday, I got the campaign to my lone beta-tester. Yup, that's all I've got for now, so most of the beta will be me, and I've simply got to take a short break before I play through it all again.

In the interim, I've been playing through SoZ again... oh, and watching football and eating, etc. And then I've received my copy of Tudors Season 3. Gotta get through that!

Tuesday, December 15, 2009

Schadenfreude

Well, all my changes from Alazander's comments are incorporated and I'm well into my next play-through. In fact, I just started Act III, which means I should be finished in a day or two. Right now I am at 124 comments, and that will almost certainly reach 160 or so by the end. Granted, most of these are very minor things like dialog formatting and very few at this point are genuine bugs.

However, it's disheartening that not a play-through goes by in which I don't find 100+ items to fix. I don't want to release a non-polished module, and I don't think I can feel really comfortable with a final release until a play-through only finds about 10 to 15 items, all of them minor.

Nevertheless, I'm not going to let this stop my beta phase from proceeding. Once I correct the comments from this round of testing, it's on to the beta. I still have room for other beta-testers, by the way, if anyone is interested. (And it would still be appreciated.)

So switching gears, what does the title of this post refer to? Another question will yield the answer, and that question is why is this man-boy crying?


Well, it probably has something to do with that top line and the fact that 13 < 32. Actually, in mathematical terms, 13 << 32. Any sports fan in the US who has not been in a cave these last couple weeks knows one thing: that Tiger Woods has ruined his image. But if they know two things, then it’s that the so-called best college football team in the country got DEE-STROYED a couple weekends ago, leading to the copious quantities of tears that emanated from the face of the tough guy above.

And I have to admit, I soak it up. Why? I hate that team, and I'm not fond of the goofball who leads them. That would be Tim Tebow, who the media obsesses over almost as much as they do/did Tiger. I blogged about Time Tebow before, for those with a good memory. If I'd been there, I'd have licked the tears off his face because to me that's the nectar of the gods.

Thankfully, the Alabama Crimson Tide saved my favorite sport for me. I was really starting to hate football...

Tuesday, December 1, 2009

I'm Back

So updates have been scarce recently. Lot's of reasons for that, but my time-table for testing TMGS is still on track. I'm working through a couple remaining issues from one of Luke's comments that required some reorganizing of a few dialogs, but progress is steady, if slow. I do think the end result will be better.

Caribbean Cruise
So my wife and I went on our first ocean-going cruise this past week. There was some good and some bad to it. Overall, I wasn't real thrilled with the lack of flexibility and the comparatively small amount of time in the countries we visited, but having the hotel essentially move with you is nice. We spent a couple days in Mexico, one in Belize, and one in Guatemala - very different from our other trips. We got to see a few Mayan ruins and zipline through some rain forests. Pictures included.

Our next trip is shaping up, and we're pretty much 100% set on spending a week on our own driving through Ireland. Should be fun with that whole left-side-of-the-road thing. Be scared, ye Irishmen and women.

So as we're going to be free-form and the itinerary is currently wide open, I'll put it out for the faithful readers who are either Irish nationals or familiar with the country. Is there anything that is considered a "must-see" in the country? This could be either a city or a specific site. Hopefully, we'll find some really great things that aren't necessarily in the guide books. We'll obviously fly in and out of Dublin, but anything else is open.

Cleopatra and Antony
One of my big reads during the cruise was Cleopatra and Antony by Diana Preston. I won't review the book here, but it was one of my selections following my viewing of the second season of Rome. It did a great job of filling in the gaps in the very fast-paced narrative of the final episodes and made several of the scenes make more sense. It also confirmed the number of small details that the TV series included that were absolutely true. (For example, Antony really did challenge Octavian to individual combat after his defeat at Actium.) I'm still going to read a few other books before I settle on my opinion of the depiction of the Egyptian court.

Overall, it was a very easy read for anyone interested in the period. In other words, it was written for the general enthusiast as opposed to a scholar.

Friday, November 13, 2009

The End of NWN2?

So Dragon Age arrived... finally. And it had to come just in time for me to release TMGS. Oh, well. Truth to tell, I'm getting more and more eager to just finish the damned campaign. I'm looking forward to moving on to other projects (non-modding-related), or maybe I'm just in a pessimistic mood today.

The truth is that NWN2 has been in its death throes for maybe a year now, but it's been allowed to linger on because there was no CRPG successor. But with Dragon Age out, the dagger's just been driven through the heart of the NWN franchise. Honestly, it saddens me. NWN was a fantastic community that thrived for five years. NWN2 flashed for half that long... maybe. It could have been so much more and so much better, and I guess I'll never understand why some things went the way they went.

But enough of the vague lamentations. It's not like I can divulge anything more than I have, so complaining about it serves no point. Maybe Dragon Age will revitalize the genre because I don't see much else in the pipeline. That said, let's move into more positive directions.

Alpha Testing
I got feedback from one of my alpha testers over the last couple days, and I'd say it was generally positive. There are a few bugs he noted as well as a few suggestions for improvement. As I agree with nearly all these suggestions, I have some work to do. There's nothing that's going to take an obscene amount of time to implement, but a few of them aren't trivial either. That will serve as my work for the next week.

So who was my alpha tester? Ossian lead designer Luke Scull. Most of his comments are specific and therefore contain too much spoiler information to reveal, but some of his general quotes about the overall campaign follow. Before you think that the whole review was glowing, most of the specific comments regarded things that needed to improve (as one would expect).

"Let me just say that was a fantastic adventure ... it took me a good 18 hours overall. The whole thing was excellently designed and really well written. In fact, the last third contained some of the best writing I've seen in a game in a long while."

"Overall, the game was a really terrific piece of work; probably the best module I've played for NWN2."

I've been working on the project documentation as I've waited for the alpha testers to finish, and I'll be releasing the Character Creation Guide shortly. As a head's up, one issue that did arise is that the start level for the game is going to move to 6 with the ending level being 10.

So the schedule: The next week will be spent implementing improvements. The week after that (Thanksgiving week here in the States), I'll be on vacation and out of the country. When I return, I have 3+ weeks until Christmas vacation. That will be spent target-testing the new material, playing through the entire campaign again, and then implementing fixes from that play-through. By Christmas break, I anticipate releasing the Character Creation Guide to the general public and getting 2-5 beta testers to try out the campaign. I have a couple people in mind already, but if anyone else is interested in joining the beta group and playing TMGS over their Christmas and New Year break, let me know. Note that it won't be all fun and games; I will expect detailed feedback if you join up, and the payment will be sincere gratitude.

Monday, October 26, 2009

Rome, Season 2

While I'm awaiting comments from my alpha-testers, I'll review the second season of HBO's Rome, which I recently completed. As I wrote in my review of the first season, the series is a mixed bad with some bad and a lot of good. Overall, I would recommend it to any who are interested in this period of history.

The second season begins within minutes of where the first season left off with Julius Caesar's body still warm on the floor of the Roman Senate, and the ten episodes take us through the deaths of Antony and Cleopatra and the final triumph of Octavian, a span of about 17 years.

Rereading my review of the first season, most of my comments still fit. The series is still magnificently shot with lavish sets and a grand scale, though not too grand. The DVD commentary makes it clear that they didn't show Caesar's funeral or any battles because keeping true to their vision was simply out of the budget. Therefore, they chose to cover the events by having the characters simply talk about them in a number of ways, often by montaging several conversations together in a quick succession of scenes. This isn't a criticism; if the money truly wasn't there, then it's an approach I agree with. I was especially impressed by some of the directorial decisions by John Maybury, who directed episodes five and ten. His use of overhead shots and the first person depiction of Antony's drug-induced haze in episode ten made his episodes stand out in a good way.

As an aside, the Egyptian court is shown as one of complete decadence with near continual orgies and copious drug use. In fact, the commentary for episode 10 even admitted that they hired actual porn stars to play the extras in most of the Egyptian scenes. I'm not remotely qualified to comment on the accuracy of the portrayal, and the commentary leaves little doubt that the writers did much research, but in my case the series did what it was supposed to. It intrigued me enough that I have already picked out several books on the subject and will be receiving my shipment from Amazon shortly. Whether it's accurate or not, it was compelling and made interesting viewing.

Several performances are noteworthy. I wasn't fond of James Purefoy's Mark Antony in season one, although I appreciated the character's depiction. Indeed, Antony is shown as little more than a "strong man," essentially a thug enamored only with sex and violence and, though he engages in the political process, he is mostly unable to appreciate the nuances and instead opts to kill those who oppose him. For the most part, the depiction holds true this season as well, although I came to admire Purefoy's acting a bit more. His final scenes in episode ten run the gamut of anger to overwhelming grief to false bravado to drugged-out lethargy. The entire performance runs dangerously close to ham territory without ever going over the top. Instead, it all works as an extension of a man who is utterly incapable of keeping his emotions and base desires under control, a trait that ultimately proves his downfall when pitted against the seemingly emotionless and ruthless Octavian. As an aside, listening to Purefoy's commentary of episode nine was a real treat, and it showed that the actor had a keen grip on the history and how he was trying to portray it in his performance.

The two "average joes," Pullo and Vorenus, played by Ray Stevenson and Kevin McKidd, respectively, gave solid performances and didn't seem to be quite in the center of the political whirlwind as much as they were in the first season, probably because they were given their own independent storyline of trying to gain and maintain control over the gangs of the Aventine that only tangentially involved the major political figures... although Vorenus did predictably get to share Antony's last night on Earth with him and ended up being the one to hold the sword on which he committed suicide. Anyway, these two really are strong actors and end up giving a nice double act for the bulk of the series. Given their storylines, which are often more reminiscent of a soap opera than a period drama, both get to run the gamut of emotions, and both do so very well. McKidd does an exceptionally good job of portraying a father who knows his relationship with his children isn't right but doesn't know how to fix it. The awkwardness, missed moments, and frustration and final devastation when he realizes he's been betrayed by them can all be seen poignantly written onto his face. Stevenson's instant turn from grieving lover to cold-blooded killer at the end of episode nine is his moment that stands out for me. The ease with which his tears turn to a look of seething rage as his hands clasp around Gaia's neck is chilling indeed.

I can't go far in my discussion of performances without mentioning my favorite from season one, Max Pirkis as Octavian. Unfortunately, Pirkis gets little air time, for by episode four, the narrative is fast-forwarded several years and the part is recast with Simon Woods portraying the older, wiser, and colder version. As I noted before, Pirkis always portrayed Octavian as a bit emotionless with ruthless streak that bubbled just under the surface, but Woods takes it to a whole new level. In his portrayal, those trait have completely overwhelmed the character to the exclusion of virtually anything else. There is barely a scene in which the new Octavian does anything short of stare intently at his target and speak in a monotone. Even his one explicit sex scene, he simply stared at his wife with the same look and went through the motions with the same intense emotionless demeanor. Frankly, though I enjoy the depiction of Octavian as supremely competent, it was a bit too one-note for my tastes.

The recasting of Octavian really highlites the second season's primary weakness: namely the wildly uneven pacing. There is a good reason for this. The second season was originally meant to bring the narrative up through the defeat of the republicans led by Brutus and Cassius. The third season was to center on Egypt and end with the deaths of Antony and Cleopatra. However, halfway through the second season, the crew learned the series was being canceled, and so they quickly wrapped the story up.

Nowhere is this more evident than in the "progression" of Antony and Cleopatra's love. In episode 2 when Cleopatra comes to Rome, the two clearly don't like each other. At the end of episode 8, Antony still professes his love for Atia before being banished to Alexandria. By the opening of episode 9, however, Antony and Cleopatra have already been lovers for some time. By the middle of episode 10, they are committing suicide together. After slowly building up Antony and Atia's affair for a season and a half, we're suddenly told to just accept that Cleopatra is the love of Antony's life, and we're never told how two people who originally loathed each other came to fall in love. It's understandable given the behind-the-scenes circumstances, but it nevertheless weakens the series.

I'm also left wondering why the second season only had 10 episodes while the first one had 12. Perhaps it was cost again; as they were planning a third season, it certainly wasn't because of a lack of something to write. I have to believe that another two episodes would have greatly helped the pacing of the final part of the season, although it still wouldn't have been perfect.

One characterization that does progress nicely is the afore-mentioned Atia's. In my season 1 review, I mentioned that Polly Walker succeeded in playing the somewhat-likable bitch fairly well. In series two, she still displays that side, but many more facets come out. In the wake of Caesar's assassination, she is clearly worried over what will become of her now that her great protector is gone. Desperately she clings to Mark Antony, her "sex buddy" who becomes the de facto lead of the Caesarian party. Even when her son, Octavian, is formally named Caesar's heir, she dismisses him as incapable and does what she can to bolster Antony instead.

By the time Antony and Octavian come to blows, she is clearly falling for Antony beyond what political prudence dictates. She eagerly agrees to be Octavian's envoy to Antony in a bid to seal their alliance against Brutus and Cassius. Later, when Octavian suggests a marriage between their two houses, she happily chatters away about wedding plans, assuming she will be the one Octavian chooses. She is devastated in Alexandria when Antony refuses to see her, and her grief at the news of Antony's death is palpable, even as she puts on a brave face. The tears just beginning to well up in her eyes in the final scenes as she attends Octavian's triumph during which a likeness of Antony is paraded around to jeers from the crowd is perhaps the most emotional scene of the entire two seasons.

In the commentary for episode 10, the creator of Rome, Bruno Heller, stated that he considered the series to be in many ways Atia's journey, and after thinking about it for a while, I agree that hers is one of the most important. The one-time scheming bitch has gotten her fondest desires: her rival, Servilia, and Servilia's son, Brutus, are both dead, her son has attained the preeminent position in Rome, and she stands as one of the city's richest and influential citizens... and yet, she can't enjoy her triumph because of the steep price she has paid for it. The old proverb "be careful what you wish for" has come true. Overall, Polly Walker does such an outstanding job of bringing a sense of pathos to the role that she simply must get the standout performance of this season.

It's really a shame that the HBO brass ended up canceling the series before a third series could be made. I can only regret what might have been had they allowed the show to progress naturally. As it stands, season 2 - and Rome in general - is a fun, if flawed, adventure that should please anyone interested in the period and even many who are not.

Sunday, October 11, 2009

Alpha-Testing Commenced

Good news! I was able to play through the entire campaign from start to finish, so woo hoo! There were, of course, many minor bugs, but these fell into the category of journals not updating properly and so forth. Nothing major.

So I have now turned the campaign over to two alpha-testers to see what they have to say about it. I think the campaign is a good one, but am I full of dung? Have I made a flop? Are my characters horrible? Am I right about it being good? Something in between? They'll let me know, and then I may pass along some of their comments.

As it turns out, the alpha-testing comes at the perfect time. I leave tomorrow for yet another business trip to Alaska for two weeks. I am going to take a break from TMGS, but at least some work on it will still be getting done in my absence.

Monday, September 28, 2009

Act III Finished!

I'm a little behind the schedule I had hoped for last post, but that's it. I'm calling Act III done. The last playthrough was largely successful, though it generated several small issues (misspellings and the like) which are now all taken care of.

So last night I started through the entire campaign and have already come across a couple show-stoppers that I need to clean up. I haven't really looked at Act I in a great many months (years even), and it's obvious that one of the patches did some damage. Luckily, Act I is rather small in comparison to the others, and most of it seems to work just fine. I think I'll only need a little bit to get all back in order and then proceed onwards. Acts II and III have been largely completed and tested since the last patch came out, so I don't expect anything similar to crop up later.

The other source of possible issues is that I'm doing my campaign-level testing with a male PC and the majority of my testing to date has been done with a female PC. The only difference is that the companions are different, have different dialogs, and have a few different interjections. I don't expect much to go wrong because of this, but it's likely to be a bit rougher than a female PC would be at this stage. Fingers crossed!