Good news! I was able to play through the entire campaign from start to finish, so woo hoo! There were, of course, many minor bugs, but these fell into the category of journals not updating properly and so forth. Nothing major.
So I have now turned the campaign over to two alpha-testers to see what they have to say about it. I think the campaign is a good one, but am I full of dung? Have I made a flop? Are my characters horrible? Am I right about it being good? Something in between? They'll let me know, and then I may pass along some of their comments.
As it turns out, the alpha-testing comes at the perfect time. I leave tomorrow for yet another business trip to Alaska for two weeks. I am going to take a break from TMGS, but at least some work on it will still be getting done in my absence.
Sunday, October 11, 2009
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6 comments:
*Must. Resist. Urge. To. Squee.*
Ahem. Great news; I'm excited to hear that it's getting ever-closer to public release.
;)
Awesome man - congratulations on the alpha! :)
Great great great !
Awildawn
What is the starting level for this great adventure?
I hope the new version of Tony K AI mod works correctly for this module. It would be sad to see in this adventure that enemies behaviour still is terrible, as I´ve experienced in the last modules I´ve played.
Good luck.
juan valera
Congratulations! I look forward to play the campaign during the winter holidays. I'm sure that your gut feeling is correct and it turns out to be a great one.
You have yet to disappoint with your other modules Tiberius.. I so enjoyed all of your previous works. I am sure that this one will be as awesome if not better, since you have a lot more experience as well.. :)
Regards
Liso
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