Monday, April 20, 2009

Act II Scripting Done!

OK, so I've been silent for a while, but rest assured I have not been still. I've been sick for ten days or so, and I had a quick jaunt to Illinois for a funeral. But in between I've been making steady progress. But first a couple quick hits.

The Third Sign
Sorry, Hugie, I had it in my notes to plug this next time I updated, and then I got sidetracked by life, but better late than never.

As many are no doubt aware, Ossian-mate Hugie has been working on a NWN2 adaptation of the opening of a soon-to-be-published novel by Gregory Wilson entitled The Third Sign. It's already been on the Vault for about a month, but it looks to need a few more votes. Two votes for 411 downloads (as of this writing) is a bit of a travesty.

Just a few of the things The Third Sign offers:

  • New Music Tracks
  • Voice Acting for Major Characters
  • Pregenerated Protagonist

And, of course, you can get a jump on the upcoming novel.

Mysteries of Westgate
Yeah, it's supposed to be out on April 29th. Realistically, that's probably true, or very near to it, but... well, we'll see. I'll leave it at that.

The Maimed God's Saga
OK, the big news here is that the scripting for Act II is finally done, and I officially started play-testing yesterday. Keep in mind that this scripting included expanding Act II by two more sidequests and adding a few extra goodies including another couple companion interactions. A major step has been cleared.

As always, I got a major thrill the first time I walked through the streets of a world I created. The world was alive at last, even if there was quite a bit of funkiness to it. But the most thrilling thing of all is that I now know I got the feel of Navatranaasu pretty much dead on. I meant to make a town under a heavy pall with decay and despair evident at every turn... and I can giddily say I got it. Dark hues, dim lighting, cobwebs and debris everywhere, and a cast of depressing and depressed people! Sweet!

It won't be long until the screenshots start coming, but I don't think anything I post will quite be the same as playing. Hopefully, people will turn the lights off when they play and feel the hairs on their neck start to stand up... BOO!

Sorry... I just always get psyched at this point in development. In the words of Hannibal from the A-Team, "I love it when a good plan comes together!" More later.


Anonymous said...

I've downloaded Alex's module. I plan on playing it soon.

Sorry to hear about you being sick. This spring seems to have triggered a lot of that.

Excellent news on the progress for TMGS!


Anonymous said...

Great news, I'll get to Hugie's third sign soon but I have to finish Asphyxia first.

I can't remember if you already answered that question so I'm asking it : How long do you imagine a player will need to finish the three acts of the maimed god ?


Tiberius209 said...


I suspect there will be a wide range of experiences with TMGS. Those who just want to get on with it might be able to finish in around 10 hours whereas those who want to immerse themselves may go much longer.

The town I created in Act II is probably one of the most detailed towns ever created for NWN2, so those who like to get engrossed in the story will certainly be able to do so. The trick is to still allow it to be fun for those who want to just get to the fighting.

That's a long way of saying I don't really know. I know Act I is about 1.5 hours and Act III is about 3.5 hours. Act II should be the longest act by far, but I'll know more as I play through it.

Moira said...

I recently listened to the episode of NWN Podcast with your interview (I'm listening to back episodes) and based on that I'm really, REALLY looking forward to TMGS. It appears like the thing that will finally get me to try out a cleric in NWN2 ;)

I'm a big fan of modules written for particular class(es) because by my experience it tends to focus the writing and thus make a better module. I'm also very interested in seeing your take on romances (I think feeling suspicious of them is a good basis for writing your own ;).

I have been visiting your blog on occasion and wanted to mention that I really enjoy your history posts. It was those, in fact, that originally drew me to your blog.

Thanks for your hard and inspired work, and looking forward to reap the fruits!

Anonymous said...

That's great. 10 hours or more is enough time to care about the PC. I am very curious to see how your work evolved since Saleron's Gambit.
I loved the story and the writing then so I have high hopes for TMGS (but I also enjoyed the last fight between sorcers : it was very impressive).


PS: All the best for MoW release Wenesday !

Tiberius209 said...


Thanks for your note. Hopefully, TMGS will not disappoint. I've never been the greatest player of the cleric class, but I've come to a new appreciation for the class. Between TMGS and Charissa (the companion I wrote for MoW), I've been up to my eyebrows in priests for the last 2 years!

And it's nice to know my historical ramblings are interesting to more than just me and liso.