At long last, the sordid saga of Mysteries of Westgate's release has ended, and the sordid saga of the actual campaign can begin for thousands of fans. Over the next few weeks and months, I will comment much more on various aspects of MoW, but for now I implore everyone to go download and play it already! If you like crpgs, you won't be disappointed.
And I also want to draw attention to Ossian's brand new relaunched website. Check it out when you get a chance. It's quite spiffy.
Wednesday, April 29, 2009
Monday, April 20, 2009
Act II Scripting Done!
OK, so I've been silent for a while, but rest assured I have not been still. I've been sick for ten days or so, and I had a quick jaunt to Illinois for a funeral. But in between I've been making steady progress. But first a couple quick hits.
The Third Sign
Sorry, Hugie, I had it in my notes to plug this next time I updated, and then I got sidetracked by life, but better late than never.
As many are no doubt aware, Ossian-mate Hugie has been working on a NWN2 adaptation of the opening of a soon-to-be-published novel by Gregory Wilson entitled The Third Sign. It's already been on the Vault for about a month, but it looks to need a few more votes. Two votes for 411 downloads (as of this writing) is a bit of a travesty.
Just a few of the things The Third Sign offers:
And, of course, you can get a jump on the upcoming novel.
Mysteries of Westgate
Yeah, it's supposed to be out on April 29th. Realistically, that's probably true, or very near to it, but... well, we'll see. I'll leave it at that.
The Maimed God's Saga
OK, the big news here is that the scripting for Act II is finally done, and I officially started play-testing yesterday. Keep in mind that this scripting included expanding Act II by two more sidequests and adding a few extra goodies including another couple companion interactions. A major step has been cleared.
As always, I got a major thrill the first time I walked through the streets of a world I created. The world was alive at last, even if there was quite a bit of funkiness to it. But the most thrilling thing of all is that I now know I got the feel of Navatranaasu pretty much dead on. I meant to make a town under a heavy pall with decay and despair evident at every turn... and I can giddily say I got it. Dark hues, dim lighting, cobwebs and debris everywhere, and a cast of depressing and depressed people! Sweet!
It won't be long until the screenshots start coming, but I don't think anything I post will quite be the same as playing. Hopefully, people will turn the lights off when they play and feel the hairs on their neck start to stand up... BOO!
Sorry... I just always get psyched at this point in development. In the words of Hannibal from the A-Team, "I love it when a good plan comes together!" More later.
The Third Sign
Sorry, Hugie, I had it in my notes to plug this next time I updated, and then I got sidetracked by life, but better late than never.
As many are no doubt aware, Ossian-mate Hugie has been working on a NWN2 adaptation of the opening of a soon-to-be-published novel by Gregory Wilson entitled The Third Sign. It's already been on the Vault for about a month, but it looks to need a few more votes. Two votes for 411 downloads (as of this writing) is a bit of a travesty.
Just a few of the things The Third Sign offers:
- New Music Tracks
- Voice Acting for Major Characters
- Pregenerated Protagonist
And, of course, you can get a jump on the upcoming novel.
Mysteries of Westgate
Yeah, it's supposed to be out on April 29th. Realistically, that's probably true, or very near to it, but... well, we'll see. I'll leave it at that.
The Maimed God's Saga
OK, the big news here is that the scripting for Act II is finally done, and I officially started play-testing yesterday. Keep in mind that this scripting included expanding Act II by two more sidequests and adding a few extra goodies including another couple companion interactions. A major step has been cleared.
As always, I got a major thrill the first time I walked through the streets of a world I created. The world was alive at last, even if there was quite a bit of funkiness to it. But the most thrilling thing of all is that I now know I got the feel of Navatranaasu pretty much dead on. I meant to make a town under a heavy pall with decay and despair evident at every turn... and I can giddily say I got it. Dark hues, dim lighting, cobwebs and debris everywhere, and a cast of depressing and depressed people! Sweet!
It won't be long until the screenshots start coming, but I don't think anything I post will quite be the same as playing. Hopefully, people will turn the lights off when they play and feel the hairs on their neck start to stand up... BOO!
Sorry... I just always get psyched at this point in development. In the words of Hannibal from the A-Team, "I love it when a good plan comes together!" More later.
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