I've just finished the second season of the Tudors, which I'll review after a few days of collecting my thoughts. However, my opinion of it is very positive. Until later...
Load Screen Sunday... Yeah, Whatever
I'm going to go ahead and throw out the last three new load screens for Act II. I think versions of all of these have been released before, but these might be new angles. The first is of a nice serene little hut in the forest. Ah, so peaceful... until you realize what sick evil lies within.
Second, is a little mountain village with a serene little river running through it. It's the simple tribal life... until you realize the horrific secret it hides.
So What Progress, You Ask?
I am essentially done with the scripting of the various dialogs, and I am done with the OnEnter scripts for all the areas. I managed to uncover about eight major issues I needed to address during my scripting work thus far, and I took time this weekend to whittle that list down to three. These include things like writing additional dialogs or writing major additions or amendments to existing ones.
When these are done, I have the following general tasks to complete: scripting the journal entries (updating, etc.), finalizing a few extraneous quest scripts (death scripts, inventory disturb scripts, and the like), loot placement, and XP placement. With any luck, that will finish the Act II scripting, and I'll proceed to testing.
Act II testing should take a short while, and I need to finish my tweaking of Act III (whenever patch 1.22 is released to fix the OnEnter area triggers), and then there's the testing of the full three acts stuck together to ensure global variables are stored correctly... Lots to do, but I'm getting there.