In recent weeks, the pace of my Ossian work has slowed, allowing me to make good progress on The Maimed God's Saga. However, the last couple weeks or so, Ossian has picked up again, slowing TMGS back down.
I learned my lesson about making predictions, so I'll just say I hope that something is announced soon. I imagine that there will be a minimum of three blogs that will become a fountain of good behind-the-scenes information once the go-ahead is given (and I confirm what can be said and when). Until then...
The Maimed God's Saga
I've really only made progress on TMGS in two areas since last post.
I've finished all dialogs, including Verona's 9000-word behemoth. I also had to slightly revise many of the other dialogs to account for her more fully-developed personality. And that's the main artistic development with the new dialogs - I finally feel that Verona is as interesting a character as Tancred. Before this, I only had the broadest strokes of her character in my head. Suffice it to say that a lot more became ironed out this past couple weeks. I can honestly say that male players will now have a kick-booty romance as well.
Oh, and the total word count for Act I comes to a final total of 34,265. That will undoubtedly fluctuate a bit as I edit during play-throughs, but it'll be pretty close.
I know most people reading this blog may be thinking something like, "C'mon, Tiberius, are you really sure about this music crap! What makes you think you can write music?"
The answers are "Yes" and "Because I've written hours of music for friends, quartets (in college), my wedding, and so forth." Yes, I'm an engineer (reluctantly), but I've actually had quite a bit of formal musical training at the college level - far more than formal literary training... and Ossian's actually paying me to do that!
Thus far, all my music has been composed in my head with the help of a keyboard, and I have a program that allows me to print sheet music that looks good. If I have the right tools, I have no doubt that I can compose a kick-ass score for TMGS. The problem is that the musical sound libraries that actually sound correct are expensive, and the sequencers aren't exactly cheap either. Nevertheless, after some e-mail exchanges with community composer David John, I'm convinced I know what I need, and I'm going to pull the plug on the purchases. As I've said, music composition is a hobby of mine beyond modding, so the expenditure is for more than just this. That's how I justify it anyway; at the very least, this will allow me to merge my two favorite hobbies.
I should say that I've done a minor amount of scripting. Basically, I've put the world map scripts together. However, I've remembered there's a little more scripting required than I at first believed. Therefore, the actual percentage for scripting in the chart has not changed.
I think I'm about one to two solid sessions from wrapping up Act I and beginning alpha testing. When I'll be able to get that time depends, in part, on Ossian and other commitments.
|TMGS Progress Report (in %)|
|Act I||Act II||Act III|