My last playthrough of Act II netted 81 comments, bugs, and general improvements and ended in a critical path game-ending bug. After a few days, I was finally able to work through them all. Some were maddeningly difficult to get rid of, but they're finally gone.
In addition, I began to add a few more ambient characters to give the town a little more life. Again, no one in Navatranaasu is just a plain old commoner, but even with twenty-two fully-defined characters, things felt a bit sparse, especially because many of these have a daily schedule that removes them from the village for periods of time. My plan is to add six more and see how that goes. A couple of these have even turned into a brief sidequest, which will be completed today.
Last Sunday, I began my latest playthrough, and I've already found 21 more things I want to polish (no bugs, just polish). The work is never done...
So screenshot time. This is a bit atmospheric and pretty dark. By way of explanation, I've even given most of the inside maps a daily light cycle to imitate the sun entering through windows during the day and having much less light at night. I was really aiming for a way to make the large VanGhaunt mansion feel much more creepy at night, and I think I hit the mark.
So that's why the attached screenshot is so dark. Here, Sheridan, my PC, and Tancred have found the mansion's groundskeeper, Grayson, cooking his dinner after a long day in the gardens. He is giving details of an odd event that occured recently in the village. More later.
Sunday, May 10, 2009
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1 comment:
Great progress! I loved the screen shot too. ;)
Thank you Tiberius
Liso
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