Sunday, August 29, 2010
TMGS Version 1.01 Goes Live
The tile says it all. All bugs reported to date have been fixed. I think the game should be darn near bug-free now... so if you haven't played it yet, what are you waiting for?
Saturday, August 21, 2010
Maimed God Gets to 10+ Votes
Four days to get to 10+ votes. That's the first big milestone because it means TMGS should be in the main module list after tomorrow's update. Thanks to all who have played and left feedback/votes.
A few bugs - about 4-5 common ones - have been reported. It's annoying; not the reports, mind you, but the fact that I missed them. But then I'm forced to admit that even five bugs in a 15-hour campaign isn't attrocious. I've already fixed most of them in my home version, but I'm going to wait to get all the weekend feedback before wrapping it up and releasing the update. I'm also figuring out where the most common sticking points are, so that will help me update the hint sheet.
Thanks again to all.
Edit: And now I see TMGS listed on the right of the Vault screen in the Top 15 list, and the one that got booted off the list (i.e. the #15 module as of yesterday that is now gone) is... Mysteries of Westgate. That's a bummer...
A few bugs - about 4-5 common ones - have been reported. It's annoying; not the reports, mind you, but the fact that I missed them. But then I'm forced to admit that even five bugs in a 15-hour campaign isn't attrocious. I've already fixed most of them in my home version, but I'm going to wait to get all the weekend feedback before wrapping it up and releasing the update. I'm also figuring out where the most common sticking points are, so that will help me update the hint sheet.
Thanks again to all.
Edit: And now I see TMGS listed on the right of the Vault screen in the Top 15 list, and the one that got booted off the list (i.e. the #15 module as of yesterday that is now gone) is... Mysteries of Westgate. That's a bummer...
Tuesday, August 17, 2010
Submission
Last night, I submitted all files to the Vault - 1 day earlier than planned - so it's now out of my hands. I'm thinking two or three days until it shows up on the download list.
Thursday, August 12, 2010
Estimate: Day R Minus 8
Tonight, my run-through of TMGS will end; I have only the final boss fight and the denouement to go. However, I've been fixing all the issues I've found as I go, so the list of things left to do after that will be very short. For the most part, I'm now playing with stuff as inconsequential as comma location in my dialogs, but I did find a couple odd events that only happen under very peculiar circumstances. So I should have all that done by tonight.
Tomorrow night I want to replay a sidequest and then fix whatever I find there. Saturday, I'll absolutely finalize all the extras and zip them up along with the music, movies, and hak pak. Sunday and Monday nights I'll devote to target-testing a couple specific situations. And Tuesday, I'll devote to ftp-ing the submission to the Vault. Give the guys there a couple days, and I'm estimating a release on Friday, August 20th.
Which makes today "R Minus 8 Day."
So those who have been waiting, clear your calendars next weekend.
To whet your apetite further, I'll give another example of the music for the campaign. There is a rather significant subplot involving a band of orcs, so this is the Orc Theme. As with all the other music, it was written by StrangeCat Productions. Enjoy.
Tomorrow night I want to replay a sidequest and then fix whatever I find there. Saturday, I'll absolutely finalize all the extras and zip them up along with the music, movies, and hak pak. Sunday and Monday nights I'll devote to target-testing a couple specific situations. And Tuesday, I'll devote to ftp-ing the submission to the Vault. Give the guys there a couple days, and I'm estimating a release on Friday, August 20th.
Which makes today "R Minus 8 Day."
So those who have been waiting, clear your calendars next weekend.
To whet your apetite further, I'll give another example of the music for the campaign. There is a rather significant subplot involving a band of orcs, so this is the Orc Theme. As with all the other music, it was written by StrangeCat Productions. Enjoy.
Monday, July 19, 2010
All Done but the Testing
Big news. As of last night, I am done with everything regarding The Maimed God's Saga except the final testing. After a few starts and stops, the ending movies have been edited and added to the campaign. I've also added in all the music pieces (32 in total) and handled all the scripting for them. And now it's done...
Except I want to do a final play-through using a male PC and another with a female PC and then fix whatever I find. That means I have about another 50-60 hours of work on TMGS before releasing. So close!
Except I want to do a final play-through using a male PC and another with a female PC and then fix whatever I find. That means I have about another 50-60 hours of work on TMGS before releasing. So close!
Monday, July 5, 2010
Maimed God Intro Movie
I promised it, and here it is! I'm finally as happy with it as I can be given my limited 2D skills. I originally wanted something like the pages of an old book turning, but that would require more resources than I have. As it is, the sepia filter goes a long way towards giving the pictures an old-time flavor while actually bringing some consistency to the art. Incidentally, those of you with access to the D&D manuals may recognize some of the pictures; none of them are mine.
The music, as with all the music for TMGS, is by StrangeCat Productions.
A word about the music for TMGS. The composer may have also originally envisioned it, but I know I requested a heavy use of a chorus in the score. I originally asked for Gregorian Chant, which is primarily if not exclusively male, but that was then expanded to all ranges and genders. I have no reason to believe the Tyrran Church has music, much less that it features voices, but I think the sound of the campaign's music will evoke a religious "feel" in the average player of TMGS, and that's exactly what I was aiming for.
Two main themes are present in the movie. The first is the only one I actually wrote (and the composer was kind enough to put in.) It starts with the opening chant and is the core prayer/meditation theme. The second is Tyr's theme which starts at the frame showing the raging battle and was also featured in a track in a previous posting.
So without further ado:
The music, as with all the music for TMGS, is by StrangeCat Productions.
A word about the music for TMGS. The composer may have also originally envisioned it, but I know I requested a heavy use of a chorus in the score. I originally asked for Gregorian Chant, which is primarily if not exclusively male, but that was then expanded to all ranges and genders. I have no reason to believe the Tyrran Church has music, much less that it features voices, but I think the sound of the campaign's music will evoke a religious "feel" in the average player of TMGS, and that's exactly what I was aiming for.
Two main themes are present in the movie. The first is the only one I actually wrote (and the composer was kind enough to put in.) It starts with the opening chant and is the core prayer/meditation theme. The second is Tyr's theme which starts at the frame showing the raging battle and was also featured in a track in a previous posting.
So without further ado:
Subscribe to:
Posts (Atom)