Monday, May 19, 2008

Blueprints... Check!

Since my last update, I've been a bit slowed by losing two days to the trip to L.A. and then having to put in extra time at work to make up for it... not to mention other annoying real-life crap that... uh, won't be mentioned.

However, I've managed to finish off the 109 creature blueprints I'll need for Act III including all associated custom armor and weapons. In addition, I systematically assigned loadscreens to my maps and determined I would need 19 new ones to fill in the gaps. I have already taken all 19 screen shots. Now I need to convert them to .tga format, modify the .2das, update the campaign hak, and assign the new screens to the right maps, and that will be done. While I'm updating the .2das, I'll go ahead and modify the items one so I can include a spiffy Tyrran-based shield out of this nifty community hak (3rd picture down, top row, 2nd from left).

Tonight (Monday) and tomorrow (Tuesday) will probably be out in terms of working on anything NWN2-related, but hopefully, I can knock all that out Wednesday and Thursday. The real goal is the weekend. I have Friday off work, Saturday and Sunday are always off, of course, and next Monday is a holiday here in the U.S., so that will give me four straight days to work. There will be chores to take care of during that time and other minor annoyances, but I plan on putting a serious dent in all the needed Act III conversations during that four-day stretch. If I'm as productive as I think I'll be, that'll put me pretty close (75% to 80% of the way) to being done with all Act III dialogs. Here's hoping...

1 comment:

  1. What?!! Work made you make up for days lost in LA? You should have brought them back some Avalon cookies Tiberius. They would have given you a week off paid. :D

    Nice to see the progress on the mod. Looking forward to playing :)

    Liso

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